2nd Edition Monster Conversions rule of thumb
While the DN is final arbiter in any conversions, the simple guide below may be of help. However, remember strike dice might be modified by player action so the Auto hit of a high level monster can be mitigated.
Monster rated in Hit Dice convert to Melee/Missile strike value by adding 10.
(Hit Dice) + 10 = Melee Strike Value. Value or less to roll on 20d.
- A 0 hit dice monster Strike Value of 10 (50% chance)
- A 1 hit dice monster Strike Value of 11 (55% chance)
- A 5 hit dice monster Strike Value of 15 (75% chance)
- 10 hit dice monster Strike of 20 (100% chance)
The DN can increase or decrease the strike value at their whim to make monsters more or less dangerous for any given scene.
Monster Armor Class for Level/Damage Reduction
- AC 10 = DAR 0
- AC 5 = DAR 5
- AC 0 = DAR 10
Monster Hit Dice also affect life force on a one to one basis. A 6 hit dice monster would roll 6 6d to generate a Life force if you want random values. However, I prefer to simply go to the top range possible for any stated Hit Dice. Thus 6 Hit Dice Monster would have 36 Life Force.
While faster than rolling, it also takes into account that the player starts with a much higher life force in Doxies and Demons than in 2nd edition. If too hard it is simple to adjust by cutting the top end in half (from 36 to 18 since 18 would be the bell curve of random rolls.).
